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- on exitFrame
- if rollOver(25) then
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 23 to 0
- end if
- if rollOver(24) then
- set the visible of sprite 22 to 1
- else
- set the visible of sprite 22 to 0
- end if
- if rollOver(26) then
- puppetSprite(26, 1)
- set the castNum of sprite 26 to 152
- else
- set the castNum of sprite 26 to 151
- end if
- go(the frame)
- end
-